Blog | Requiem - The Roleplaying Overhaul
by ProbablyManuel
The focus of this release is redefining lockpicking expertise to be more intuitive. Additionally, four more Creation Club DLCs are integrated and most text improvements from Requiem - Alternative Descriptions by Pamposzek are forwarded (but not the consolidated descriptions). For the full list of changes, please refer to the...
by ProbablyManuel
This release features new armors and weapons as replacement for the assets that were removed prior to the SSE port due to quality and lore concerns. Additionally, it marks the first step at integrating the Creation Club DLCs into Requiem. For the full list of changes, please refer to the...
by ProbablyManuel
It’s been a while since the last Requiem update, and you are probably wondering where Requiem 5.3.0 is. The good news is that the release is almost finished and will be published before New Year’s Eve barring the code base spontaneously bursting into flames. The longer development time is, besides...
by ProbablyManuel
This release features numerous simple and effective gameplay tweaks to alleviate longstanding issues. For the full list of changes, please refer to the changelog.
Of particular mention are the changes to the Mass Effect. The script has been rewritten from scratch to be robust to improperly timed equip events...
by ProbablyManuel
I’m happy to share the first content update to Requiem since the SSE port.
This release removes the extra armor rating against slash, blunt, and pierce attacks. While it was a well-intended idea to bring a common feature from other RPGs to Skyrim, it didn’t work out in practice for...