Requiem - The Roleplaying Overhaul

Requiem 6.0.0 “Unbroken Road” has been released

It has taken a bit longer than I anticipated when revealing the Roadmap to Requiem 6.0.0, but the release is ready just in time for the new year.

Requiem 6.0.0 introduces official Dragonborn DLC integration and an overhaul of races, artifacts, and food. Alongside these major updates, you’ll find...

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Requiem 5.4.0 “Towers and Shadows” has been released

The focus of this release is redefining lockpicking expertise to be more intuitive. Additionally, four more Creation Club DLCs are integrated and most text improvements from Requiem - Alternative Descriptions by Pamposzek are forwarded (but not the consolidated descriptions). For the full list of changes, please refer to the...

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Requiem 5.3.0 “Around the Fire” has been released

This release features new armors and weapons as replacement for the assets that were removed prior to the SSE port due to quality and lore concerns. Additionally, it marks the first step at integrating the Creation Club DLCs into Requiem. For the full list of changes, please refer to the...

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Creation Club, GitHub, and Requiem 5.3.0

It’s been a while since the last Requiem update, and you are probably wondering where Requiem 5.3.0 is. The good news is that the release is almost finished and will be published before New Year’s Eve barring the code base spontaneously bursting into flames. The longer development time is, besides...

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Requiem 5.2.0 “The Gathering Storm” has been released

This release features numerous simple and effective gameplay tweaks to alleviate longstanding issues. For the full list of changes, please refer to the changelog.

Of particular mention are the changes to the Mass Effect. The script has been rewritten from scratch to be robust to improperly timed equip events...

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