Blog | Requiem - The Roleplaying Overhaul
by ProbablyManuel
I’m happy to share the first content update to Requiem since the SSE port.
This release removes the extra armor rating against slash, blunt, and pierce attacks. While it was a well-intended idea to bring a common feature from other RPGs to Skyrim, it didn’t work out in practice for...
by ProbablyManuel
In this blog post I’m revealing the roadmap for the next releases until 6.0.0.
However, first I have a different announcement. I’m now going by my first name Manuel on all modding related avenues (NexusMods, GitHub, Reddit, and Discord). I’ve been meaning to make this change for some time and...
by ProbablyManuel
As announced in Sovngarde Awaits, Ogerboss has made the decision to end his engagement in Requiem. This is the last release in which he took part before his journey to Sovngarde. It addresses more common installation problems, improves compatibility with some mods, and fixes two important bugs.
by ProbablyManuel
I am excited to share my first Developer’s Diary and fill you in on my vision for the future of Requiem. I have been creating mods for Skyrim since 2015 and may be most commonly known for my first upload, the Requiem Patch Central, which I’m maintaining to this day....
Ogerboss here. I have made the decision to end my engagement in Requiem. I make this decision with a heavy heart, but it’s the best for both the mod and myself.
My contributions to the project have been irregular since I accepted the role of a technical lead in my...